Infants and Toddlers at Work: Using Reggio-Inspired Materials to Support Brain Development
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Now in a second edition, this popular resource shows teachers and childcare providers how to work with young children based on current neuroscience research. Revised and expanded, it contains a wealth of practical and specific activities and materials to use with infants and toddlers to enhance growth and development. For each activity presented, the text examines its relation to the rapid brain growth that characterizes the 0 to 3 years, including major developments in sensory reception, movement, language, cognition, memory, vision, and motivation.
Featured materials, with guidance for their use and where to find them, include paint, mark-makers, man-made found objects, natural objects, clay, paper, and light and shadow. This edition features many full color images and two new chapters on using electronic technology with infants and toddlers written by outstanding early educators. This is an essential guide for trainers and professionals who work with very young children, as well as parents and other caregivers.
Book Features:The interpretation of current neuroscience as a supplement to the wisdom of excellent early childhood educators. Numerous vignettes of teachers at work with young children inspired by the experiences of lifelong early educator Ann Lewin-Benham. New ideas regarding the responsible introduction of electronic technology to young children. Original color photos of children learning with traditional materials such as paint, clay, and fabric, as well as with electronic devices such as cameras and computers.
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- Teachers College Press
- 9780807781944
- 9780807768785
- ePub
- 2
- Ann Lewin-Benham
- English
- 09/2023
- 100
- 20
- 2
Kaflar
- Series Page
- Title Page
- Copyright
- Dedication
- Contents
- Foreword to the First Edition Mihaly Csikszentmihalyi
- Acknowledgments
- Introduction
- Impetus for the Book
- Research
- Teaching Techniques
- Materials
- Learning Exemplars: The Reggio Schools
- Chapter Overviews
- Four Big Ideas in This Book
- 1. Why Use Materials?
- Infants and Toddlers in Flow
- Attention and Materials
- Humans: Unique Learners
- Sensitive Periods and Brain Plasticity
- Structuring the Use of Materials
- Conclusion: Materials’ Meaning
- 2. Framing Experiences
- The Brain’s Attention Systems
- Facing Complexity
- Challenges: Glue, Scissors, Clay, Sewing
- Conclusion: Accumulating Skills
- 3. Infants and Materials
- Infants’ Predispositions
- Adults’ Intentionality
- Food, Paper, Fabric, Sound
- Day by Day in Provocative Infant Spaces
- Conclusion: Natural Learners
- 4. Man-Made Materials
- Cultural Contrasts: 10,000 Years Ago and Now
- Reggio and Neuroscience Resonances
- The Design and Development of Materials
- One Huge and Many Small Events
- Conclusion: Meaning-Full Materials
- 5. Painting With Tempera
- Stumbling, Reflecting, Learning
- A Theory of How We Learn
- Teaching With Intention
- A Culture of Relationships
- Beginning Use of Tempera
- Conclusion: The Joy of Painting
- 6. Clay
- 6-Month- and 2-Year-Old Reactions
- Molding the Brain
- Joyful Tactile Experiences
- Conclusion: Clay, Creativity, and Competence
- 7. Mark-Making
- A Natural Language
- An Innate Drive
- A Story from Reggio
- Complex Intersections: Drawing and Decisions
- Small Choices, Large Impacts
- Self-Portraits Plus
- Conclusion: Drawing, An Imperative
- 8. Exploring Paper
- Paper, Brain, and Hand
- New Ways With Paper: Eight Months of Activities
- Paper, Infants, and Toddlers: Reggio Stories
- Conclusion: New Perspectives
- 9. Natural Materials
- Learning to See
- Infant and Toddler Investigations of Nature
- The Bounty of Natural Materials
- Research, Nature, and the Classroom
- Conclusion: The Power and Pleasure of Nature
- 10. Light and Shadow
- How We Know What We See
- Discovering Light and Shadow
- Conclusion: Enticing the Infant/Toddler Brain
- 11. Using Technology with Infants and Toddlers
- Learning the Language of Technology
- Exploring Digital Humanity
- Building Community Through Technology
- Conclusion
- 12. Making Meaning With Technology
- Coding and Robotics
- Augmented and Virtual Reality
- Digital Photography
- Digital Landscapes
- Spectrogram
- Conclusion
- Appendix A: List of Materials
- Appendix B: Art Supplies
- Appendix C: Tools
- Glossary
- References
- Index
- About the Author and Contributors