Foundations of Educational Technology
Kaup valmöguleikar
Foundations of Educational Technology nálgast menntatækni, hönnun náms og þróun kennslukerfa á ferskan, þverfaglegan hátt með viðfangsefnin í öndvegi. Eftir því sem rafrænum, blönduðum, opnum og aðlögunarhæfum námskerfum fjölgar ört lofa ný verkfæri á borð við námsgreiningu, gervigreind, blandaðan veruleika, alvöruleiki og örviðurkenningar flóknari og persónulegri námsupplifun.
Bókin veitir kennurum og framhaldsnemum hugtakalegan, raunprófaðan og hagnýtan grunn til að nýta þessi kerfi í ólíku samhengi, með því að flétta saman lykilkenningar úr rannsóknum á frammistöðu fólks, námi og þroska, upplýsingum og boðskiptum og kennsluhönnun. Meðal nýjunga í þessari endurskoðuðu og útvíkkuðu þriðju útgáfu er umfjöllun um nýjustu námstækni, rannsóknir úr taugavísindum menntunar, umræða um öryggi og friðhelgi, ný áhersla á fjölbreytileika, jafnrétti og inngildingu, auk uppfærðra verkefna, stuðningsefnis og heimilda.
Foundations of Educational Technology offers a fresh, interdisciplinary, problem-centered approach to educational technology, learning design, and instructional systems development. As the implementation of online, blended, hybrid, mobile, open, and adaptive learning systems rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are promising more complex and personalized learning experiences.
This book provides faculty and graduate students with a conceptual, empirical, and practical basis for the effective use of these systems across contexts, integrating essential theories from the fields of human performance, learning and development, information and communications, and instructional design. Key additions to this revised and expanded third edition include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new attention to diversity, equity, and inclusion, updated activities, support materials, references, and more.
Nánar um bókina
- Taylor & Francis
- 9781000688252
- 9781032208534
- ePub
- 3
- Gwendolyn M. Morel; J. Michael Spector
- English
- 2022-10-18
- 100
- 2
- 2
Kaflar
- Cover Page
- Half Title page
- Series Page
- Title Page
- Copyright Page
- Dedication
- Contents
- Preface
- Part I Introduction and Overview
- one Defining Educational Technology
- Technology
- Defining Technology
- Test Your Understanding
- Education
- Defining Education
- Test Your Understanding
- Educational Technology
- Defining Educational Technology
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- two Values, Foundations, and a Framework
- Values
- Skepticism
- Levels of Design
- Test Your Understanding
- Foundations
- Communication
- Interaction
- Environment
- Culture
- Instruction
- Learning
- Alternative Foundation Metaphors
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- three Learning and Performing
- Learning
- Critical Distinctions Pertaining to Learning
- Test Your Understanding
- Performance
- Developing Expertise
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- four Teaching and Training
- Instruction
- Teaching
- Training
- Andragogy
- Complex Cognitive Skills
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- five Technology Support for Learning, Instruction, and Performance
- Supporting Learning and Instruction
- Who Supports Learning and Performance?
- Activities to Be Supported
- Test Your Understanding
- Support Approaches
- Technological, Pedagogical, and Content Knowledge
- Learning Analytics
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- six Integrative Approaches to Planning and Implementation
- The Nature of Integration
- A Systems Perspective
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Part II Theoretical Perspectives with Example Applications
- seven The Nature of Human Development
- Cognitive Developmental Theory (Piaget)
- Cognitive Social Mediated Theory (Vygotsky)
- Psychosocial Development Theory (Erikson)
- Emotional Development and Emotional Intelligence
- Brain Development and Neuroscience
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- eight Theories of Learning and Performance
- What Constitutes a Theory?
- Perspectives
- Operant Conditioning Theory (Skinner)
- Social Learning Theory (Bandura)
- Situated Learning Theory (Lave)
- Experiential Learning (Kolb)
- Cognitive Load Theory (Sweller)
- A Theory of Change
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- Note
- References
- nine Theories of Information and Communications
- Information and Information Theories
- What Is Information?
- Information Theory
- Communication and Communication Theories
- What Is Communication?
- Communication Theory
- Communication Models
- Implications for Educational Technology
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- ten Instructional Theories and Instructional Design Theories
- Instructional Theories
- Instructional Design Theories
- Types of Learning
- Types of Learners
- Types of Learning Settings
- Types of Learning Methods/Models
- Instructional Objects
- Smart Learning Environments and Technologies
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Part III Practical Perspectives with Example Applications
- eleven Planning for Innovative Technology Use and Managing Change in the Digital Age
- Technology Needs
- Technology Readiness
- Information Security and Privacy
- Technology Deployment
- Management of Change
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- twelve Teaching with Technology
- Practical Applications
- Student Implications
- Teacher Implications
- Educational Culture Implications
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- thirteen Educational Technologies in the Workplace
- Twenty-First-Century Skills
- Education and Training in the Workplace
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- fourteen Design Technology-Supported Learning Environments
- Designed Educational Entities
- Design Principles
- Design Missteps
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- fifteen Integrating Technologies into Activities and Tasks
- Technology Integration Cases
- Technology Integration Concerns
- Technology Integration Principles
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Part IV Broadening the Context
- sixteen Educational Technology Principles and Examples in a Variety of Contexts
- K–12 Education
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- K–12 Examples
- Higher Education
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Higher Education Examples
- Business and Industry
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Business and Industry Examples
- Governmental Agencies
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Government Agency Examples
- Nonprofit and Nongovernmental Organizations
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Nongovernmental Agency Examples
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- Note
- References
- seventeen Professional Preparation and Training
- Leading Programs
- Programmatic Changes
- Professional Development
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- eighteen Scalability and Replication Studies
- Defining Scale and Scalability
- Issues Related to Scale
- Solution Approaches
- Replication Studies
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- nineteen Emerging Technologies
- Identifying Emerging Technologies
- Selected Technologies
- Personalized Learning
- Massive Open Online Courses
- Serious Games
- Wearable Devices
- Bring Your Own Device
- Internet of Things
- Adaptive Learning
- Robotics
- Artificial Intelligence (AI)
- Micro-credentialing and Badging
- Mobile Learning
- Makerspaces
- Mixed Realities
- Potential and Pitfalls
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- twenty Lessons Learned
- Preparation and Support
- Improving Access
- Learners with Disabilities
- Links
- References
- Appendix A Effective Communication Guidelines
- Appendix B Professional Associations
- Appendix C Journals and Trade Magazines
- Peer Reviewed
- Nonrefereed Journals and Trades Magazines
- Glossary of Terms
- References
- Index