• Forsíða
  • Tölvunarfræði
  • Designing the User Interface: Strategies for Effective Human-Computer Interaction, Global Edition

Designing the User Interface: Strategies for Effective Human-Computer Interaction, Global Edition

Höfundar: Ben Shneiderman; Catherine Plaisant; Maxine Cohen; Steven Jacobs; Niklas Elmqvist; Nicholas Diakopou (Útgáfa: 6)
Designing the User Interface: Strategies for Effective Human-Computer Interaction, Global Edition

Kaup valmöguleikar

For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control.

The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualisation.

Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new colour figures) and substantially updating the references. The full text downloaded to your computer. With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends Print 5 pages at a time Compatible for PCs and MACs No expiry (offline access will remain whilst the Bookshelf software is installed.

eBooks are downloaded to your computer and accessible either offline through the VitalSource Bookshelf (available as a free download), available online and also via the iPad/Android app. When the eBook is purchased, you will receive an email with your access code. Simply go to http://bookshelf. vitalsource. com/ to download the FREE Bookshelf software. After installation, enter your access code for your eBook.

Nánar um bókina

Útgefandi
Pearson International Content
ISBN
9781292153926
Print ISBN
9781292153919
Format
Page Fidelity (PDF)
Útgáfa
6
Höfundar
Ben Shneiderman; Catherine Plaisant; Maxine Cohen; Steven Jacobs; Niklas Elmqvist; Nicholas Diakopou
Tungumál
English
Útgefið
2018-10-18
Prent takmörkun á líftíma
100
Prent takmörkun
2
Afritunar takmörkun
2

Kaflar

  • Title Page
  • Copyright Page
  • Preface
  • Acknowledgments
  • About the Authors
  • Brief Contents
  • Contents
  • Preface
  • About the Authors
  • Part 1: Introduction
  • Chapter 1: Usability of Interactive Systems
  • 1.1. Introduction
  • 1.2. Usability Goals and Measures
  • 1.3. Usability Motivations
  • 1.4. Goals for Our Profession
  • Chapter 2: Universal Usability
  • 2.1. Introduction
  • 2.2. Variations in Physical Abilities and Physical Workplaces
  • 2.3. Diverse Cognitive and Perceptual Abilities
  • 2.4. Personality Differences
  • 2.5. Cultural and International Diversity
  • 2.6. Users with Disabilities
  • 2.7. Older Adult Users
  • 2.8. Children
  • 2.9. Accommodating Hardware and Software Diversity
  • Chapter 3: Guidelines, Principles, and Theories
  • 3.1. Introduction
  • 3.2. Guidelines
  • 3.3. Principles
  • 3.4. Theories
  • Part 2: Design Processes
  • Chapter 4: Design
  • 4.1. Introduction
  • 4.2. Organizational Support for Design
  • 4.3. The Design Process
  • 4.4. Design Frameworks
  • 4.5. Design Methods
  • 4.6. Design Tools, Practices, and Patterns
  • 4.7. Social Impact Analysis
  • 4.8. Legal Issues
  • Chapter 5: Evaluation and the User Experience
  • 5.1. Introduction
  • 5.2. Expert Reviews and Heuristics
  • 5.3. Usability Testing and Laboratories
  • 5.4. Survey Instruments
  • 5.5. Acceptance Tests
  • 5.6. Evaluation during Active Use and Beyond
  • 5.7. Controlled Psychologically Oriented Experiments
  • Chapter 6: Design Case Studies
  • 6.1. Introduction
  • 6.2. Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs)
  • 6.3. Case Study 2: Design Consistency at Apple Computer
  • 6.4. Case Study 3: Data-Driven Design at Volvo
  • 6.5. General Observations and Summary
  • Part 3: Interaction Styles
  • Chapter 7: Direct Manipulation and Immersive Environments
  • 7.1. Introduction
  • 7.2. What Is Direct Manipulation?
  • 7.3. Some Examples of Direct Manipulation
  • 7.4. 2-D and 3-D Interfaces
  • 7.5. Teleoperation and Presence
  • 7.6. Augmented and Virtual Reality
  • Chapter 8: Fluid Navigation
  • 8.1. Introduction
  • 8.2. Navigation by Selection
  • 8.3. Small Displays
  • 8.4. Content Organization
  • 8.5. Audio Menus
  • 8.6. Form Fill-in and Dialog Boxes
  • Chapter 9: Expressive Human and Command Languages
  • 9.1. Introduction
  • 9.2. Speech Recognition
  • 9.3. Speech Production
  • 9.4. Human Language Technology
  • 9.5. Traditional Command Languages
  • Chapter 10: Devices
  • 10.1. Introduction
  • 10.2. Keyboards and Keypads
  • 10.3. Pointing Devices
  • 10.4. Displays
  • Chapter 11: Communication and Collaboration
  • 11.1. Introduction
  • 11.2. Models of Collaboration
  • 11.3. Specific Goals and Contexts
  • 11.4. Design Considerations
  • Part 4: Design Issues
  • Chapter 12: Advancing the User Experience
  • 12.1. Introduction
  • 12.2. Display Design
  • 12.3. View (Window) Management
  • 12.4. Animation
  • 12.5. Webpage Design
  • 12.6. Color
  • 12.7. Nonanthropomorphic Design
  • 12.8. Error Messages
  • Chapter 13: The Timely User Experience
  • 13.1. Introduction
  • 13.2. Models of System Response Time (SRT) Impacts
  • 13.3. Expectations and Attitudes
  • 13.4. User Productivity and Variability in SRT
  • 13.5. Frustrating Experiences
  • Chapter 14: Documentation and User Support (a.k.a. Help)
  • 14.1. Introduction
  • 14.2. Shaping the Content of the Documentation
  • 14.3. Accessing the Documentation
  • 14.4. Reading from Displays versus Reading from Paper
  • 14.5. Online Tutorials and Animated Demonstrations
  • 14.6. Online Communities and Other Avenues for User Support
  • 14.7. The Development Process
  • Chapter 15: Information Search
  • 15.1. Introduction
  • 15.2. Five-Stage Search Framework
  • 15.3. Dynamic Queries and Faceted Search
  • 15.4. Command Languages and “Natural” Language Queries
  • 15.5. Multimedia Document Search and Other Specialized Search
  • 15.6. The Social Aspects of Search
  • Chapter 16: Data Visualization
  • 16.1. Introduction
  • 16.2. Tasks in Data Visualization
  • 16.3. Visualization by Data Type
  • 16.4. Challenges for Data Visualization
  • Afterword: Societal and Individual Impact of User Interfaces
  • A.1. Future Interfaces and Grand Challenges
  • A.2. Ten Plagues of the Information Age
  • Name Index
  • Subject Index
  • Credits