Designing Interactive Systems

Höfundur: David Benyon (Útgáfa: 4)
Designing Interactive Systems

Kaup valmöguleikar

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies.

It explores UX in a wide variety of environments and contexts. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Nánar um bókina

Útgefandi
Pearson International Content
ISBN
9781292155531
Print ISBN
9781292155517
Format
ePub
Útgáfa
4
Höfundar
David Benyon
Tungumál
English
Útgefið
2019-01-25
Prent takmörkun á líftíma
100
Prent takmörkun
2
Afritunar takmörkun
2

Kaflar

  • Cover
  • Title page
  • Brief contents
  • Contents
  • Dedication
  • Preface
  • Publisher’s acknowledgements
  • Part I The essentials of designing user experience
  • 1 An introduction to user experience
  • 2 PACT: a framework for designing UX
  • 3 The process of human-centred UX design
  • 4 Cross-channel UX
  • 5 Usability
  • 6 Experience design
  • Part II Techniques for designing UX
  • 7 Understanding
  • 8 Envisionment
  • 9 Design
  • 10 Evaluation
  • 11 Task analysis
  • 12 Visual interface design
  • 13 Multimodal interface design
  • Part III Contexts for designing UX
  • 14 Designing apps and websites
  • 15 Social media
  • 16 Collaborative environments
  • 17 AI: artificial intelligence and interface agents
  • 18 Ubiquitous computing
  • 19 Mobile computing
  • 20 Wearable computing
  • Part IV Foundations of UX design
  • 21 Memory and attention
  • 22 Affect
  • 23 Cognition and action
  • 24 Social interaction
  • 25 Perception and navigation
  • References
  • Index
  • Imprint