Chess For Dummies
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Your quick and easy guide to chess Kings, queens, knights—does chess seem like a royal pain to grasp? Taking the intimidation out of this age-old pastime, Chess For Dummies, 4th Edition is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and start playing chess like a champ. From using the correct chess terminology to engaging in the art of the attack, you'll get easy-to-follow, step-by-step explanations that demystify the game—and give you an extra edge.
Chess isn't a game you can master—it's an activity that requires patience, strategy, and constant learning. But that's all part of the fun and challenge! Whether you're playing chess online, in a tournament, or with a family member or friend, this hands-on guide gets you familiar with the game and its components, giving you the know-how to put the principles of play into action from the opening to the endgame.
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- Wiley Professional Development (P&T)
- 9781119280033
- 9781119280019
- ePub
- 4
- James Eade
- English
- 2016-08-10
- 100
- 10
- 2
Kaflar
- Cover
- Introduction
- About This Book
- Foolish Assumptions
- Icons Used in This Book
- Beyond the Book
- Where to Go from Here
- Part 1: Laying the Groundwork for Champion Chess
- Chapter 1: Tackling Chess Basics
- Chesstacular! Understanding the Basics of the Game
- Chessboard Chatter: Bringing Home a Board and Chess Set
- Piecemeal: Putting the Pieces on the Board
- Chapter 2: Getting to Know the Pieces and Their Powers
- Acting Like a Chariot: The Rook
- Showing Off Slender Curves: The Bishop
- Flaunting Her Power: The Queen
- Moving One Square at a Time: The King
- Galloping in an L-Formation: The Knight
- Scooting Around as the Army’s Runt: The Pawn
- Chapter 3: Exploring the Elements of Chess
- Hogging the Board: Space
- Getting the Most Bang for Your Buck: Material
- Positioning Pieces in Good Time: Development
- Protecting the Head Honcho: King Safety
- Working Together: Pawn Structure
- Chapter 4: Going after the King: Check, Stalemate, and Checkmate
- Check ’Em Out: Attacking the Enemy King
- Stuck in a Rut: Stalemate
- No Escape for Ye King: Checkmate
- Chapter 5: Making a Few Special Moves
- Capturing a Pawn at Your Side: En Passant
- Boosting Your Pawns’ Powers: Promotion
- Guarding Your King and Putting a Rook in Motion: Castling
- Chapter 6: Got Notation? Reading and Writing about Chess
- Keeping Track of the Pieces
- Writing the Moves of a Game
- Accounting for Ambiguities (Which Knight, for Pete’s Sake?)
- Commenting on a Game after the Fact
- Part 2: Gaining Chess Know-How
- Chapter 7: Trying Out Tactics and Combinations in Hand-to-Hand Combat
- Knowing Your Tactical Game Plan
- Combining Moves to Speed Your Progress
- Chapter 8: Sacrifices: Understanding When It’s Better to Give than to Receive
- Sacrificing for an Edge in Development: The Gambit
- Setting Up an Attack on the Enemy King: The Classic Bishop Sacrifice
- Immediate Gratification: The Temporary Sacrifice
- A Strategic Move for the Patient: The Permanent Sacrifice
- Chapter 9: Building Pattern Recognition
- Analyzing Chess Positions and Looking Ahead
- Picking Up on Pawn Formations
- Eyeing Endgame Patterns
- Chapter 10: Recognizing Advanced Pawn Formations
- Exploring the Powers of Pawn Formations
- Involving the Bishop with the Fianchetto
- Varying the Sicilian with the Dragon
- Exercising Your Pawns’ Flexibility with the Scheveningen
- Building the Stonewall
- Matching Color to Center Squares with the Closed English
- Winging It with the Nimzo-Botvinnik
- Chapter 11: Mastering Mating Patterns
- Trapping the King: Back-Rank Mates
- Pairing the Heavy and the Light: Queen and Pawn Mates
- Complementing Each Other Perfectly: Queen and Knight Mates
- Creating a Steamroller: Bishop and Rook Mates
- Part 3: Game Time: Putting Your Chess Foot Forward
- Chapter 12: Selecting Your Strategy: The Principles of Play
- Examining Different Types of Games and Choosing Which Type Is Right for You
- Aiming for the Center
- Exchanging Pieces
- Controlling Key Squares to Lock Up an Advantage
- Holding Back Pawns with a Blockade
- Chapter 13: Coming on Strong in the Opening
- Developing Your Pieces
- Attacking Your Opponent’s Pieces
- Perusing Some Possibilities for First Moves
- Exploring Common Chess Openings
- Chapter 14: Making Headway during the Middlegame
- Formulating a Middlegame Plan
- Attacking during the Middlegame
- Chapter 15: Exiting with Style in the Endgame
- Putting the Endgame into Perspective
- Getting a Handle on the General Winning Endgame Strategy
- The Geometry of the Chessboard
- Typical Stories: Pawn and King Endings
- The Oh-So-Common Tricksters: Rook Endings
- Bishops and Knights: Minor Piece Endings
- Part 4: Getting into Advanced Action
- Chapter 16: Playing in Competition
- Practice Makes Perfect: Joining a Club First
- Breaking Down U.S. Tournament Basics
- Exploring Tournament Chess around the World
- Miss (or Mister) Manners: Tournament Etiquette
- Going the Distance: Correspondence Chess
- Chapter 17: Hitting the Net with Computer Chess
- Building a Better Player: A Brief History of Computer Chess
- A (Down) Load of Information: General Chess Websites
- Schooling Yourself: Electronic Chess Instruction
- All in One Spot: Chess Databases
- The Little Engines that Could: Chess-Playing Computer Programs
- What a Site: Playing Chess Online
- Part 5: The Part of Tens
- Chapter 18: The Ten Most Famous Chess Games of All Time
- Before You Begin: Understanding the Games
- Adolf Anderssen versus Lionel Kieseritzky: The Immortal Game
- Adolf Anderssen versus J. Dufresne: The Evergreen Game
- Paul Morphy versus Duke Karl of Braunschweig and Count Isouard: A Night at the Opera
- Wilhelm Steinitz versus Kurt Von Bardeleben
- Georg Rotlewi versus Akiba Rubinstein: Rubinstein’s Immortal Game
- Stepan Levitsky versus Frank Marshall
- Emanuel Lasker versus José Raúl Capablanca
- Donald Byrne versus Robert J. Fischer: The Game of the Century
- Deep Blue versus Garry Kasparov
- Garry Kasparov versus the World
- Chapter 19: The Ten Best Players of All Time (and a Few Others)
- Garry Kasparov (1963–), Russia
- Anatoly Karpov (1951–), Russia
- José Raúl Capablanca (1888–1942), Cuba
- Robert James Fischer (1943–2008), United States
- Paul Morphy (1837–1884), United States
- Emanuel Lasker (1868–1941), Germany
- Wilhelm Steinitz (1836–1900), Austria
- Alexander Alekhine (1892–1946), Russia
- Mikhail Botvinnik (1911–1995), Russia
- Magnus Carlsen (1990–) Norway
- Honorable Mention: Mikhail Tal
- The Strongest Players Never to Be World Champion
- Chapter 20: Ten (or So) Cool Facts about Kids and Chess
- Lots of Kids Learn Chess in School
- Chess Teaches Patience
- Chess Competition Shows Kids How to Win — and Lose
- Chess Education Can Begin Early
- Kids Can Safely Learn Chess Online
- Chess Can Lead to International Travel and Friendships
- The Boy Scouts and Ben Franklin Would Approve
- Science Finds Benefits in Playing Chess
- Other Benefits of Chess
- Part 6: Appendixes
- Appendix A: A Glossary of Chess
- Appendix B: Chess Resources
- Chess Books for Beginners
- Chess Equipment
- Informative Internet Resources
- U.S. Places to See and Games to Play
- About the Author
- Connect with Dummies
- End User License Agreement